Designing Permissionless Games For Humans
Autonomous Worlds are persistent and permissionless and this introduce new issues such as bots and sybil attacks. Our learning from our 8 years building onchain is that these can be solved by designing games for humans and that means making it social
SPEAKER
Ronan Sandford
EVENT
EthCC[7]
Date
7/10/2024
CATEGORY
Gaming & Autonomous Worlds
TYPE
Talk
LANGUAGE
EN
Gaming & Autonomous Worlds videos