Designing Permissionless Games For Humans

Autonomous Worlds are persistent and permissionless and this introduce new issues such as bots and sybil attacks. Our learning from our 8 years building onchain is that these can be solved by designing games for humans and that means making it social

SPEAKER

Ronan Sandford

EVENT

EthCC[7]

Date

7/10/2024

CATEGORY

Gaming & Autonomous Worlds

TYPE

Talk

LANGUAGE

EN

Gaming & Autonomous Worlds videos