Designing Permissionless Games For Humans
Autonomous Worlds are persistent and permissionless and this introduce new issues such as bots and sybil attacks. Our learning from our 8 years building onchain is that these can be solved by designing games for humans and that means making it social
Speaker
Ronan Sandford
Event
EthCC[7]
Date
July 10, 2024
Category
Gaming & Autonomous Worlds
Type
Talk
Language
EN
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